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Gamification is a term we use to describe the application of techniques and tactics commonly associated with games, to digital learning —such as health meters, badges, and leaderboards. eLearning gamification can give your learners a strong sense of motivation, achievement, and a clear vision of progress.

eLearning Gamification to Motivate Your Learners


Successful application of gamification strategies can sustain learner engagement and drive up course completion rates. We can develop gamified learning from the ground up or work with any authoring tool or platform to add elements of gamification to your eLearning.

In an award-winning project for life insurance company, LOMA, we combined scenarios and gamification to equip learners with the skills to deliver high-quality customer experience (CX).

elearning gamification for learning

Choosing the Right Gamification Strategies for Your Learners


We say that gamification is simply when gaming design themes from gaming are applied to learning.

There are a range of gaming conventions that can be used, but typically a gamified approach can involve the following:

  • Badges, achievements, tokens or awards
  • Point scoring systems (based on time to complete, for example)
  • Levels
  • ‘Health meters’
  • Multiplayer engagement, such as global leaderboards

Want to know more about gamification and games for learning? Watch our on-demand webinar, How to Make Learning Games Happen: Your Questions Answered.

Is Gamification Right for Your eLearning Course?


The key thing to consider when thinking about whether gamification is the right approach is whether it will support your training goals and your audience. Put your learners in the dirving seat with learning simulations and scenarios.

Gamification can be useful in the following contexts:

The learning would be amplified by harnessing healthy competition through the use of global leaderboards. Here, learners could compete against each other or in teams. VR, AR, and 360 immersive video offers you a whole new dimension to the way you connect with your learners to deliver powerful learning.

The learning needs to be sustained over a period of time, rather than a one-off course. In this instance, awarding points or badges for repeated logins would be genuinely meaningful.

The learning needs to be more exploratory and reflective, so a more complex scoring system would be appropriate.

Interested in connecting with your learners to deliver powerful learning? Explore a whole new dimension to the way you connect with VR, AR, and 360 immersive video.

Ready to harness the power of eLearning gamification?

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