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Top 11 Learning Technology Trends from LTSF 2019

LEO Learning recently attended Learning Technologies Summer Forum 2019 at the ExCeL in London. The one-day event is a follow-up to Learning Technologies, Europe’s biggest L&D expo, and saw LEO Learning exhibiting alongside sister companies PeopleFluent, Gomo and Instilled LXP. As well as showcasing our own digital learning, VR and learning games at the expo, we also explored the conference to discover the latest learning technology trends from industry experts.

Top Learning Technology Trends of 2019

Learning technology themes from this year’s forum included:

  • how L&D teams can innovate and disrupt by taking a wider look at how individuals learn in everyday life,
  • the benefits of a personalized learning experience,
  • and the rising demand for learning systems to offer a touchpoint at the critical moment of transfer in the workplace.

David Kelly, Executive Director at eLearning Guild, gave a talk called ‘Learning Trends’. Here’s an overview.

1) Beyond Learning: A New Way of Looking at Disruption

Disruption can be feared by those set in their ways, but without it, there would be no innovation. Think about how disruptive desktop learning in the ‘90s was, and how it paved the way for eLearning as we know it.

What better way to approach this than by stepping away from the world of education and training to observe personal learning in real-life scenarios? Cue the example of David’s son looking at YouTube instructional videos for a new toy, while the instructions sat in their box, neglected and still in their plastic wrapping.

David said one of his biggest sources for inspiration when ‘thinking outside the box’ is to attend the Consumer Electronics Show (or CES) in Las Vegas because it shows how people naturally interact with technology.

So, the L&D world can gain powerful insights into both personal learning and technology trends from taking a look at the wider world around us.

2) Multi-Device Learning: More Than Responsive Design

It was barely 10:15 in the morning when David challenged us to think of all the ways we’d used our smartphone already. For me, that included Instagram, WhatsApp, Facebook, Google Maps (plus journey planner), Spotify, Safari, my phone camera and checking emails.

This made us consider the functionality of a smartphone (GPS, camera etc) and challenged a responsive design approach that treats mobile simply as a ‘smaller screen’. The point is: why try to force the ‘old way’ onto new technology? By embracing the features that are unique to each device, we can encourage innovative thinking and great learning design.

3) Use Data for Informed Decision Making

‘Big data’ as a concept is not new—it’s more important than ever for L&D teams to prove the business benefit of learning to stakeholders. In 2019, the paradigm has shifted from capturing data (with xAPI standards well established), to making informed decisions with it.

Where judgment and correlations once ruled, data can now be crunched. But this is a skill set that is often limited within L&D teams—or completely absent. This presents a simultaneous challenge and opportunity for learning teams in 2019: data not only shows the value of learning, it also allows learning paths to be personalized and more effective.

David Kelly discussing the big learning technology trends of 2019

4) Powerful, Searchable Interactive Video

We already have the technology to produce interactive learning videos but this is only the beginning. There are exciting developments that could change the future of interactive video.

Video search is currently based on basic meta information such as headers and tags. But what if your search engine could translate and subtitle any audio contained in the video, and then treat this as searchable content? Or what if the user could upload an image (say of a plant), and search (using image recognition) for videos that feature this plant?

Some of these concepts are still in development, but they offer exciting possibilities for learning teams, especially as video functionality continues to integrate into Learning Experience Platforms, such as our sister company Instilled’s LXP, which is showing the power of easily shared video in action.

5) Game-Based Learning and Gamification: What’s the Difference?

The good news is, within the learning industry, the benefits of game-based learning are widely accepted. The challenge remains that outside of L&D, stakeholders are often reluctant to invest in games. We need to get smarter with how we describe the benefits and results of this type of learning.

Gamification is different in that gaming elements (like rewards, leaderboards, and badging) can be applied to a non-game environment or platform. It can be used to motivate a user towards a certain behavior but ethical questions arise: where is the line between motivating and manipulating a user towards an end result?

More from the blog: "3 Myths About Games-Based Learning in the Workplace… Busted!"

6 + 7) Learning in the Flow of Work & Microlearning

Workflow learning, microlearning… There’s no shortage of buzzwords around this learning trend, but the emphasis from the LTSF 2019 conference (echoed in other talks) was on offering bite-sized performance support in the moment of need, with minimal disruption and maximum ease.

8 + 9) Virtual Reality & Augmented Reality

VR and AR are two immersive technologies that can both engage and excite users—David proposed that the difference being that VR takes you there while AR brings the experience to you.

VR is seeing an increased consumption, with a recent IDC report showing the training sector as the largest commercial market in 2019.

AR, on the other hand, is still developing but continues to be normalized through interactive games outside of the training world (such as Pokėmon Go). The development of headsets or glasses to support AR will open up the doors for this technology to be used more extensively as it will enable the users to have their hands free.

10 + 11) What Next? Artificial Intelligence & the Internet of Things

Wearable technology (think iWatch) is not yet making a big impact in the world of learning technologies but has a strong capacity for data gathering. This, alongside the growing data capture possible from everyday, connected items (‘The internet of things’), means we are moving ever forward to a world of personalized learning.

And the final trend David discussed is Artificial Intelligence. It’s a hot topic and one with many negative connotations around machines taking human jobs. The rise of the machines may conjure images of Arnold Schwarzenegger or Will Smith romping through a post-apocalyptic future, but it’s really more about discovering tasks that computers can do more efficiently than humans.

Learning Technology Trends and a Word of Warning

There’s plenty to reflect on as learning technology trends continue to move at some pace. However, to consider how to make the most of these technologies, it’s important that we don’t simply get mesmerized by the latest fancy features—they have to serve a purpose.

These technological trends reflect changes in the wider learning landscape, enabling social learning to flourish with functionality that encourages peer-to-peer interaction and user-generated content. The rise of LXPs is also enabling L&D to capture—and analyze—more data than ever before. This is essential to evidence the business impact of learning.

To discover how you can use the latest learning technologies to deliver the best experience for your learners, while also meeting your organization’s needs, contact our learning experts to find out more.

This article was originally published our sister company PeopleFluent's blog.

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