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LEO Learning Named on Training Industry’s Top 20 Gamification List

LEO Learning has landed in Training Industry’s 2018 Top 20 list for gamification. This inclusion recognises LEO Learning’s expertise in providing gamified learning services and technologies.

“As leaders in digital learning, learning games and gamification have been a key part of our offering for many years. Gamification brings aspects of challenge, competition, immersion and play into the learning experience – which can drive motivation and deliver learning and fun along the way,” said James Greenwood, LEO Learning Managing Director. “The skill is to balance playability, challenge and messaging into a fluid experience for the learners. We often use games and gamification strategies either fully embedded in, or alongside other custom elearning content we develop.”

Training Industry, a leading research and information resource for corporate learning leaders, prepares their annual Training Industry Top 20 and Training Industry Watch List reports on critical sectors of the training marketplace.

As part of Learning Technologies Group, LEO Learning is uniquely positioned in a group of first-class, specialised learning technology businesses that offer organisations a new approach to learning and talent through digital, data-driven solutions.

The 2018 Gamification Companies were selected based on the following criteria:

  • Gamification features and capabilities
  • Innovativeness of offerings
  • Company size and growth potential
  • Quality and number of clients/users
  • Awards, recognition and competitive differentiation

“The companies named on the Top 20 Gamification Companies list are selected after an assessment of their gamification features and capabilities; the innovativeness of their offerings; and an evaluation of their scope, size and growth potential,” said Ken Taylor, president of Training Industry, Inc. “LEO Learning qualified to be included as an industry leader based on the breadth of its product offerings, the breadth of industries served and the breadth of its client portfolio for gamification.”

The 2018 Top 20 Gamification Companies list can be viewed here.

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